KeepSprint
[!] InferentialKeepSprint / NoSlow on attack — cancels vanilla's ~0.6 motion decel on hit so the attacker keeps full speed and sprint never drops.
What it detects
KeepSprint / NoSlow on attack — cancels vanilla's ~0.6 motion decel on hit so the attacker keeps full speed and sprint never drops.
False-positive guards
- Pre-attack speed must be >= 0.2 (was actually moving)
- Only meaningful if preSprinting was true
- Hurt-window exempt (tick - hurtTick < 2) — knockback the attacker just took can preserve speed/sprint