WaterWalk

[X] Definitive
LiquidWalk / Jesus detector — the cheat rewrites liquid bounding boxes to solid so the player stands/walks on water. Signature: near-constant Y with horizontal motion while the block at the feet is a liquid and NOT a solid, sustained >=3 ticks.
id: waterWalk  ·  class: WaterWalkCheck  ·  group: Movement

What it detects

LiquidWalk / Jesus detector — the cheat rewrites liquid bounding boxes to solid so the player stands/walks on water. Signature: near-constant Y with horizontal motion while the block at the feet is a liquid and NOT a solid, sustained >=3 ticks.

Observer signature

horiz < threshold || |deltaY| > 0.1 resets; flags when isLiquidAt(footY) && !isSolidAt(footY) sustained >=3 ticks. footY = floor(pos.y - 0.1).

False-positive guards

  • Vehicle/swimming/gliding exempt
  • Teleport exempt (tick - lastTeleportTick < 5)
  • Waterlogged solid exempt by the !isSolidAt gate (frosted ice is solid)
  • Lily pad at footY or footY+1, climbable at foot, or boat below -> legit-support exemption

Configuration

Defaults (editable in-game via the YACL config screen or /ius config):

FieldDefault
enabledtrue
setbackVL5.0
decay0.5
threshold1.0
streak3 ticks
|dy| gate0.1

Source

src/main/kotlin/dev/iustitia/checks/movement/WaterWalkCheck.kt  ↗