KillAura
[!] CorroboratorUnified killaura / silent-aim detector ported from Rain-Anticheat's 1.8.9 KillauraCheck. Seven sub-components share one VL pool: heuristic(aim|constant|sync), pattern(snap), silent(snap|return|track), movement(fix|lock|sprint), consume. Silent-aim swaps yaw/pitch only in look packets so the head visibly snaps onto enemies while the cheater's screen never moves. Tier status: corroborator only — a lone KillAura alert marks a player yellow, and it contributes to red only alongside a primary definitive check (reach, criticals, throughWalls, etc.).
What it detects
Unified killaura / silent-aim detector ported from Rain-Anticheat's 1.8.9 KillauraCheck. Seven sub-components share one VL pool: heuristic(aim|constant|sync), pattern(snap), silent(snap|return|track), movement(fix|lock|sprint), consume. Silent-aim swaps yaw/pitch only in look packets so the head visibly snaps onto enemies while the cheater's screen never moves.
False-positive guards
- Attacker-in-vehicle exempt (rotations/consume unreliable)
- Teleport/lag guard — large position step (>25) clears windows and resets burst machine
- Combat-gated (rotations outside 70 ticks of a swing ignored), session reset after 140 out of combat
- consume gated on isUsingConsumable (not bare usingItem) so shields/bows don't FP
- Movement component requires flat ground, speed 0.15-0.45, not in hurt window, not on ice, chunk-unloaded fails negative
- Trails pruned (>80 entries -> remove tick - 200 stale)