MultiTarget

[X] Definitive
Multi-aura / multi-target — a cheater hitting two or more distinct player victims in one tick, or three across a 2-tick lag-absorb window. Grim MultiInteractA proxy.
id: multiTarget  ·  class: MultiTargetCheck  ·  group: Combat

What it detects

Multi-aura / multi-target — a cheater hitting two or more distinct player victims in one tick, or three across a 2-tick lag-absorb window. Grim MultiInteractA proxy.

Observer signature

Tracks per-tick victim UUID sets. Flags at sameTick >= 2 (level = sameTick - 1); a second independent branch flags a 2-tick union of >= 3 distinct victims when sameTick < 2.

False-positive guards

  • Self-hurt and non-player victims filtered upstream by AttackInference
  • Per-tick purge of tick-victim maps older than tick - 2

Configuration

Defaults (editable in-game via the YACL config screen or /ius config):

FieldDefault
enabledtrue
setbackVL2.0
decay1.0
threshold2.0
same-tick flag>= 2 victims
2-tick union flag>= 3 victims

Source

src/main/kotlin/dev/iustitia/checks/combat/MultiTargetCheck.kt  ↗