Reach
[X] DefinitiveLag-compensated reach — catches attackers hitting victims from beyond vanilla melee reach. Ported from Nemesis RangeA + Grim Reach.
What it detects
Lag-compensated reach — catches attackers hitting victims from beyond vanilla melee reach. Ported from Nemesis RangeA + Grim Reach.
False-positive guards
- Attacker-in-vehicle exempt
- Victim-dead exempt
- Attacker just-teleported-this-tick exempt
- Pose-aware victim hitbox (sneak/prone/gliding)
- 1.8 protocol widens hitbox margin by +0.1
- No-intercept only flagged when the nearest face genuinely exceeds reach (close-range misses dropped as inconclusive)