RotationSnapBack

[!] Inferential
Snap-back KillAura tell — the attacker yaw snaps to the victim on the attack tick, then snaps back to the pre-attack travel bearing within 1-3 ticks.
id: rotationSnapBack  ·  class: RotationSnapBackCheck  ·  group: Rotation

What it detects

Snap-back KillAura tell — the attacker yaw snaps to the victim on the attack tick, then snaps back to the pre-attack travel bearing within 1-3 ticks.

Observer signature

On AttackEvent primes a watch if the attacker was facing the victim (yaw within 15deg of eye-to-victim bearing). Flags when yaw has moved > threshold (30deg) from the attack yaw AND returned within 20deg of the pre-attack travel bearing.

False-positive guards

  • Requires correlation with a damage event (AttackEvent)
  • dx^2+dz^2 < 0.09 skip
  • Only flags return-to-travel (not a target-switch to another opponent)
  • Prime expires after 3 ticks

Configuration

Defaults (editable in-game via the YACL config screen or /ius config):

FieldDefault
enabledtrue
setbackVL5.0
decay0.5
threshold30.0
SNAP_BACK_TOL20.0deg
attack-face tol15deg
watch window1..3 ticks

Source

src/main/kotlin/dev/iustitia/checks/movement/RotationSnapBackCheck.kt  ↗